Battle of the Blocks Rulebook

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FORMAT:

  • At its core, this event is a red point bouldering competition, in which competitors are rewarded with points for the hardest climbs they complete. However, there are two other ways to earn points besides just climbing, both of which will be key to winning this competition! More on that below.

  • There are no difficulty brackets, gender brackets, or individual scoring. This is solely a team based competition. Men and women of all abilities compete together as a team. A prize will be awarded to each member of the winning team. Individual scores will be recorded in order to determine team scores, but will not be announced, and there are no awards for individuals.

  • There are no finals for individuals. The team scores will be determined solely by the total team point values.

SCORING:

  • Available points for each problem are posted next to the problem, and also labeled with a letter for identification. We add 1 to the V grade of a problem and multiply by 100 for the competition point value.

  • EX: A V0 is worth 100 points.

  • Up to 50 points may be added or subtracted for plus or minus grades.

  • EX: V0- (V0 minus) can be worth as few as 50 points, and a V0+ (V0 plus) may be worth as many as 150 points.

  • No flash bonuses for doing a climb first try

  • No point deduction for falls

  • Each competitor’s top 5 point values are counted and added to their team’s total point score.

  • In the case of a tie, the team with more members wins.

HOW TO WIN

Each team will have a pair of captains who will work to organize your team and answer questions you may have day-of. To get to know your captain before the comp, check out their profile on our JOURNAL.

This comp is designed to reward teams with points in the following order of importance:

  • How well your team members work together and get to know each other  

  • How big your team is

  • The strength of the individual climbers on your team

As you can see, individual strength of climbers is actually the LEAST important of the three metrics which can earn your team points. While the size of each team is open-ended and large teams have an initial advantage by simply having more competitors to contribute points, a small, stoked, well organized team has a very good chance of winning this comp!  

TIP: In the adrenaline rush of the competition starting, newer competition climbers have a tendency to jump right in to projecting their hardest routes, and often don’t actually finish 5 climbs they are reasonably happy with the score of. We suggest you make sure to get 5 solid scores you’re reasonably happy with before working on routes at your limit. You’ll have a chance before the comp starts to talk strategy with your team.

BONUS POINTS


You can earn bonus points on three of your climbs. Successfully completing a bonus challenge will earn competitors TWICE the point value of the climb. Each bonus can only be applied to one climb. To earn a bonus, have a teammate do one of the following while you climb (you must successfully complete the route while they are doing the bonus challenge in order to get the bonus value).  

  • Do a pushup prior to each move you make.

  • Spin around a dizzy bat 10 times during the time you are climbing the problem, (after you’ve touched the second hold, and before you touch the final hold)

  • Hold a headstand (doesn’t have to be a handstand) the entire time you are on the wall

TIP: If a competitor successfully does all three bonuses they will increase their score by 60%. These points are very valuable, and should not be ignored!

TEAM GAMES

Each team has a 30 minute time slot in which its members can participate in three different team building style games to earn your team even more points. EACH game is worth the point values below. The order that teams compete is based on number of competitors, with the largest team going first, and the smallest team going last. The order will be determined when pre sales close at 10am the day of the comp. The MC will announce a 5 minute warning when your team is up to compete.

These games represent a significant number of points and performing well as a group will be a big part of winning the event.

  • 1st Place: 10,000 points

  • 2nd Place: 7,500 points

  • 3rd Place: 5,000 points

  • 4th Place: 2,500 points

  • 5th Place: 1,250 points

  • 6th Place: 750 points

All 3 games will be explained at once to your team. It is up to your group to decide whether it would like to prioritize one or two games, or do all three, and which order to do them in. You can try each game as many times as you’d like, but if you want to do all three, you will likely only have enough time to do each of the games once, maybe twice, within the 30 minute time slot. Your team will need to work together to make decisions and do the games quickly and efficiently. The better your communication, the better you will do! Each game will involve roughly 10 competitors. If your team has more than 10 people, please work with your team to make sure everyone is involved in at least one of the games.  


TIP 1: The MC will give your team a 5 minute warning when you are on deck to compete. Your 30 minute time slot begins as soon as that 5 minute warning ends. Gather your team quickly, and be ready to compete as soon as your time starts. If you’re waiting for people to gradually arrive at the game area, you’ll be wasting your own game time trying to re-explain the rules to the late arrivals


TIP 2: The game area is set up in the padded training zone directly adjacent to the climbing walls, and is not private. We suggest you use any teammates not doing that specific game to block the view of the game arena in order to avoid giving away any solutions you may come up with for the games!

HOW THE CLIMBING WORKS

  • Tufas will be split in to 12 climbing zones, with tape to mark the designation between the zones. A judge will be stationed in each zone to help organize the competitors and mark score cards for their zone.

  • To try a route, give the judge in your selected climb’s zone your score card. They will let you know when it’s time to climb.

  • If you successfully complete the climb, the judge will mark your card. You can then take your card back and move on to a new zone, or get back in the line to try another problem in that zone.

  • If you didn’t complete the climb, you can ask the judge to put you back in the list and your name will be called when it’s your turn to climb again.

  • Periodically, please come up to the AAC table and let us know which routes you have successfully climbed so far so we can tally scores as we go.

TIP: The zones are generously sized, and at times there will be room for two people to climb simultaneously in the same zone. Within reason, it is okay to jump on a route that is not being used when its not yet your turn, please just make sure to give right of way to the person whose name has been called for that zone.

And that’s it! Thanks for making it this far if you read all these rules, and we look forward to seeing you on the 23rd! Any questions, send us an email at phillychapter@americanalpineclub.org.